Boz Racing League

"We Specialize In Sprints"
It is currently Sun Sep 05, 2010 7:14 pm

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 Post subject: 2010 Feedback
PostPosted: Sat Apr 03, 2010 1:32 pm 
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Senior

Joined: Mon Apr 28, 2008 10:11 am
Posts: 510
Leave feedback here for the 2010 release. Good or bad, just be specific and let us know what you think.


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 Post subject: Re: 2010 Feedback
PostPosted: Sat Apr 03, 2010 2:53 pm 
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Sophomore

Joined: Mon Nov 30, 2009 6:34 pm
Posts: 107
I think its a great release the only thing that I think is a little hard to get is the new way to set the car up......ie overall tightness but I love the fact that the car is more stable when out on the track.


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 Post subject: Re: 2010 Feedback
PostPosted: Sat Apr 03, 2010 6:05 pm 
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Freshman

Joined: Sun Dec 07, 2008 12:54 am
Posts: 9
Best Dirt Mod in history period.

I want to thank you guys for this Mod and I hope this league and concept grows and grows.
This is the first car in any sim I have drove that feels right and works with real world setups.
You have saved me from blowing money at iRacing.. You don't know how much I thank you for that.

Well done all of you on the mod team. Give some credit also to your beta testers who got this car so good.


Thanks again.

Joe


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 Post subject: Re: 2010 Feedback
PostPosted: Mon Jun 21, 2010 6:41 pm 
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Junior

Joined: Tue May 25, 2010 11:29 pm
Posts: 169
Awesome mod. Everything about is is almost perfect except for one thing. When you flip (which i do a lot) the top wing shows no damage. It's either on or totally off. It needs to show some damage to the wing, like in WoO 2002. But handling wise it is just plain awesome.

-Joe Stornetta

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 Post subject: Re: 2010 Feedback
PostPosted: Sat Jun 26, 2010 2:38 am 
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Junior

Joined: Thu Oct 15, 2009 12:02 am
Posts: 296
i may be wrong but im not sure they have control of what happens w/ the wing, like in nascar racing 2k3 u had to model a damaged model and that was ur damage for the game, but as far as i kno rf doesnt work like that, im sure im off a bit here so let me kno! :oops: :|


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 Post subject: Re: 2010 Feedback
PostPosted: Sat Jun 26, 2010 7:39 am 
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Senior
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Joined: Sat Apr 26, 2008 10:34 pm
Posts: 933
Location: Mechanicsburg, PA
In one of our earlier releases we had much more realistic damage, and although not perfect it was much more intense. We had the wings crushing and the frames bending and just about everything else but unfortunately we also had lots of computers crashing. We decided to get rid of it because it was just causing way to many problems with a lot of computers.

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 Post subject: Re: 2010 Feedback
PostPosted: Sat Jun 26, 2010 3:40 pm 
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Junior

Joined: Tue May 25, 2010 11:29 pm
Posts: 169
oh. Gotcha Bryan

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 Post subject: Re: 2010 Feedback
PostPosted: Sat Jun 26, 2010 5:34 pm 
ever thought of playing with the wing on the model, like as far as the angle, that way we could chose it as a upgrade before we go in the server, have it react identical to the adjustment in the garage, just take that out, n add this aspect, that way if we run a 20 wing and they guy next to us runs a 30 theres a visible difference, just been thinkin bout it might as well say it, i think it would make the cars look that much more realistic, and i think everyone would enjoy it


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 Post subject: Re: 2010 Feedback
PostPosted: Sun Jun 27, 2010 12:09 pm 
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Sophomore

Joined: Mon May 05, 2008 5:44 pm
Posts: 105
What about an adjustment slider for the top wing IN RACE?


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 Post subject: Re: 2010 Feedback
PostPosted: Sun Jun 27, 2010 1:31 pm 
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Junior

Joined: Sat May 03, 2008 12:24 am
Posts: 187
Location: Bruin, Pennsylvania
Don't believe the in race adjustment is possible as they have to work with what rfactor allows in the first place. I can't think of any other mod that has adjustable anything other than brake bias or boost settings.


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 Post subject: Re: 2010 Feedback
PostPosted: Sun Jun 27, 2010 1:39 pm 
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Junior
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Joined: Sun Jul 27, 2008 3:37 pm
Posts: 254
Location: PA
Joel Hoffmaster wrote:
What about an adjustment slider for the top wing IN RACE?


rFactor doesn't allow this. :beltitout:

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 Post subject: Re: 2010 Feedback
PostPosted: Sun Jun 27, 2010 6:01 pm 
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Sophomore

Joined: Mon May 05, 2008 5:44 pm
Posts: 105
There is no way to set it as the brake bias instead? I mean just map it to the brake bias or something else that is adjustable in race. That would be really really cooool if it could be done. Other than that I have no complaints about the mod at all. :icetea:


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